#pragma once 


#include "Team.h"
#include "Player.h"
#include "Enumerations.h"
#include "Announce.h"



class Play
{
	Player ** players;
	PlayState state;
	Announce * curAnnounce;

	Deck tableCards;
	unsigned int numberOfRounds;
public:
	Play();
	~Play();

	void setPlayersInOrder(Player * p1,Player * p2,Player *p3,Player *p4);
	void Run();
};